Time for our second sourcebook review.
This time we turn attention to gathering dark of Mirkwood and the wonderful ‘Fall of the Necromancer’ sourcebook.
Beautiful illustrations, seven part campaign, a slew of new profiles and a terrain guide on building the tower of Dol Guldur, this was a release not to be missed!
Just look at that artwork. Now look again. Fantastic.
What makes this sourcebook even more relevant now, is that at the time of release Dol Guldur had no screentime in Peter Jackson’s films, and so GW had a relatively free reign in their imaginings of the fortress and characters.
We now have Jackson’s vision, and it makes a great starting point for re-evaluating the book. I’d argue that none of the scenarios lose their relevance, and should GW re-explore Dol Guldor in the future, then this supplement will couple it well.
The campaign is great, it largely focuses around the White Council’s (new releases at the time) attempt to overthrow the necromancer, facing off against the foul things in the forest.
I’ve mentioned before that I’m a fan of small scale battles and interesting scenarios. This sourcebook caters for all players. In fact over half the scenarios are played on just 24in by 24in boards. This is largely down to the amount of heroes in play, but it makes for a different and fun way to play SBG.
The final scenario, aptly named ‘The fall of the necromancer’ managers to include 1500points per side. The good side consisting of 12 heroes. It’s a great scenario and would work really well as a multiplayer game, perhaps sharing our the heroes to get more people involved.
On the hobbying side, their is plenty to keep aspiring terrain builders busy. Though not as packed as ‘Shadow in the East’ this sourcebook does give a detailed account on making the lair of the spider queen, the tower of Dol Guldur, and fun tips on making your forests look suitably haunted and dark.
For me, this is one of the more unique of the sourcebooks. It presents a great narrative throughout and gives you a real cast of characters to navigate with. The terrain is enough to give you a great project, whilst the scenarios are creative enough to feel different to anything you’ve done before.
Before I sign off I’d like to point you at three excellent resources dedicated to this sourcebook.
The GBHL do a fantastic series review on the book, in far more detail than I. It can be found on the following link – here
The Mid-Sussex wargamers play through the campaign on their channel – here
The hosts of the Palantir from the GBHL have created a Magazine dedicated to SBG. Issue 3 centres on their imagining of the assualt on Dol Guldur. You can order yourself a copy now, as soon as mine arrives I’ll do my own review, having read the first two, you really should grab one of these! Check the link for their discussion – here
Thanks again for all the support!